

As for the actual plot, because let's face it, that's the point of the game, to be a story, Heavy Rain follows the pursuit, by 4 main characters, of a notorious serial killer called the Origami Killer who is kidnapping and drowning young children. There is no 'forward back left and right with jump punch' type of control, instead movement is facilitated by R2 acting as a pseudo 'accelerator' and the left stick guiding the player - it's clunky, and at times obstructive, but it just about does the job. And this simple yet extremely effective way is the model for the whole game. If you're near a chair, pressing the instruction cue, such as the right stick up, will see the character interacting with the chair, possibly by sitting, maybe by leaning on it. From the same director and software house who brought us the 'infamous' Fahrenheit, notorious for its 'Simon Says' style of interaction, Heavy Rain shares this same basic game mechanic of following on screen prompts to engage particular actions.

But the lines between interactive and passive entertainment have been blurring for some considerable time now, and Heavy Rain is the latest evolution of this.
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Or maybe we just need to realize that video games are themselves growing up, and to treat them as such.I use the word 'thriller' as normally one doesn't associate that word with a video game, rather a movie or TV show. Maybe we all just need to grow up a little. While this is undoubtedly true, the same can be said of movie theaters, DVDs, and even the prolific nature of pornographic material available on the internet. Maybe game developers, and game critics, just think the rating system is imperfect and allows underage game players access to content they shouldn’t have access to. The interactivity of the games, then, doesn’t lead to their criticism. Why is this? The games in question are always rated mature, meaning the people capable of buying and playing said games are of legal age to be in much more ‘interactive’ nude scenes themselves. Video games are no strangers to nudity, but they’re harshly rated for even the slightest inclusion.
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The two occasions where full frontal nudity could be included, something obscures the pelvic region of the character. That’s a stage even hollywood tries to stay clear of. Breasts abound, and buttocks are prominently displayed, but the game steers clear of full frontal nudity. So why does no one care? More importantly, why do people think someone should? Part of the answer lies in the self-censorship of the scene itself. You can watch the video (NSFW!) or read what we have to say about it in this article. The shower scene in Heavy Rain is the greater of the two nude scenes. You can watch the NSFW video yourself, here. Compared to many films, the nudity in the strip tease scene is barely even a blink. Long before video games were even a spark in someone’s mind, film had been showing mammaries on the big screen. In fact, there has been nudity in film for over Eighty Years. She’s no stranger to nudity in media she was topless for no reason in the 2001 film Swordfish. Picture that scenario in an action movie. In it, the heroine is forced at gunpoint to strip for her assailant, whom she ends up knocking over the head with a lamp. The Strip Tease Scene in Heavy Rain is the lesser of the two scenes making their rounds on the Internet today.
